Narratives of the Western Cameroonian Grassland

Apply the attributes of Western Cameroonian (Grassland) artefacts to design

Artefacts & Innovation

Maxime Mballa-Tagny, Stools, Wood Pulp, 2022.

 

Aim

Apply the attributes of Western Cameroonian (Grassland) artefacts to design.

Relevance

Grassland artefacts are historical documents of materials, forms and functions. The oral tradition is often lost as the items are passed from hand to hand, however, present day technology provides the ability to represent an item's evolving context. To preserve these cultures it is important for these traditions to evolve and gain relevance in a modern context by introducing it to a new generation of designers. 

Materials such as beads, wood, and raffia, open insights regarding climate, tools, and trade. The forms - spiders, turtles, crocodiles and more - allude to the fauna and their role. Finally these symbols are abstracted into shapes (such as the spider into an "X") that become functional elements such as legs, joints and braces.

The indigenous knowledge is the wealth of ideas present on Grassland artefacts. Furniture operates as a "science" of these materials, forms and functions.

Context

The restitution of Grassland artefacts in the 21st century is an opportunity. Following the disruptions of the 19th and 20th centuries, many works are in foreign countries, languages and narratives such as the Ethnologisches Museum of Berlin. In parallel Grassland cultures, such as the Batufam, are keen to connect their history with those willing to learn. 

Methods

The project consists of three phases:

  1. Statistics: Cataloguing the construction materials, symbols and cultures of Grassland artefacts using resources such as the Humboldt database “Kamerun Grassland” region.

  2. Renders: Rendering the results of the catalog using DALL-E mini, an AI model that can draw images from any text prompt.

  3. Prototypes: Prototyping furniture designs using images from the catalog and renders from the AI model.

The material of choice for prototyping is wood pulp, a fibrous raw material. Wood pulp is the product of hydrogen bonds between cellulose fibers, the tapestry this creates can be observed under the microscope as seen in figure 1. Weaving finds uses across different scales in the Grasslands, including basketry (figure 2), textiles (figure 3) and architecture (figure 4).

 
 

Results

1. Statistics

2. Renders

3. Prototypes

 

Map of Western Cameroon showing the three regional divisions, Bamum, North West Province, and the “Bamiléké” Grassfields. 

 

1. Statistics

The Statistics phase involved cataloguing the furniture found in the following books:

  • Clarke, Christa, and Rebecca Arkenberg. The Art of Africa: A Resource for Educators

  • Geary, Christraud M., and Pierre Saint-Jean. Bamum

  • Geary, Christraud, and Lorenz Homberger. Cameroon: Art of the Kings

  • Gebauer, Paul. Art of Cameroon

  • LaGamma, Alisa. Genesis: Ideas of Origin in African Sculpture

  • LaGamma, Alisa. Heroic Africans: Legendary Leaders, Iconic Sculptures

  • Tishman, Ruth, Paul Tishman, and Susan Vogel. For Spirits and Kings: African Art from the Paul and Ruth Tishman Collection

  • Webb, Virginia-Lee. Perfect Documents Walker Evans and African Art, 1935

  • Beumers, Erna, and Hans-Joachim Koloss. Kings of Africa: Art and Authority in Central Africa

The following section provides a tally of three elements:

  • Region

  • Symbols

  • Materials

The Western Grassland regions include the Grassfield, Northwest, and Bamum; they account for 67 artefacts in the catalog:

 
Region Count
Grassfield28
Northwest20
Bamum19
Unknown2
Littoral1
 

The three regions - Grassfield, Northwest and Bamum - distinguish themselves stylistically and historically. As a result, symbols and materials were sorted by region. Below are the results for symbols:

 
Symbol Total Region
Grassfield Northwest Bamum
People41181112
Leopard14841
Python110011
Elephant8440
Lion7520
Buffalo5140
Snake4130
Crocodile3011
Spider3210
Bats2020
Bird2100
Lizard2200
Crow1100
Donkey [?]1010
Fish1000
Frog1100
Hare1010
Spear1010
 

Below are the results for materials:

 
Material Total Region
Grassfield Northwest Bamum
Wood69281919
Cloth2911215
Cowries269115
Beads246215
Copper8134
Horn3300
Tin3030
Bronze2101
Hair2020
Metal2200
Pigment2002
Charcoal1010
Coins1100
Feathers1100
Iron1001
Plant fiber1100
Polychrome1010
Rattan1100
 

The results provide a useful overview of the regions; their statistics will be of use as text prompts for the A.I model, DALL-E mini. The table below is a summary of the results used in the next section, Renders. It shows the top two symbols and materials by region:

 
Region Symbol Count Material Count
Grassfield People 18 Wood 28
Leopard 8 Cloth 11
Northwest People 11 Wood 19
Elephant 4 Tin, Copper 3
Bamum People 12 Wood 19
Python 11 Cloth, Cowries, Beads 15

2. Renders

DALL-E mini is an AI model that can draw images from any text prompt. The results from the Statistics phase - symbols, materials and region - inform the text prompts. The initial prompt was, [Symbol] Stool:

  1. Caryatid* Stool

  2. Elephant Stool

  3. Leopard Stool

  4. Python Stool

*Caryatid, synonymous for “people”, is a word used to describe ornamental human figures.

 
 

The initial results showed an immediate bias, best indicated by the marble caryatid, steel python, furry leopard and leather elephant stools. Updating the prompt to include a material, frames the results. The material of choice. wood, is the most popular material across regions composing 67/67 of the catalog items. The prompt update results in, [Symbol] [Material] Stool:

 
 

Adding a region  further refines the results. The choice was “Cameroon” so as not to be too broad (eg: “Africa”) nor too specific (eg: Bamum). The prompt becomes, [Symbol] Stool [Region] [Material]:

 
 
 

3. Prototypes

The Statistics and Renders phases inform the Prototypes. A feature is taken from DALL-E Mini, an Artefact, and both. The material, wood fiber, is a derivative of the most popular material, wood. The fiber is designed for the four symbols:

  1. People (Caryatid)

  2. Python

  3. Leopard

  4. Elephant

The prototypes were made by following four steps illustrated below:

 
 
 

People (Caryatid)

 

Elephant

 

Leopard

 

Python

 

Discussion

The prototypes are distillations of forms found in the furniture of the Grasslands confronted with machine-generated images.

The research provides a continuum for Grassland motifs in design. Applying technologies such as A.I rendering widens the possibilities. Simultaneously, techniques such as quantifying attributes deepen interpretations. 

Overcoming limitations such as the size of the catalog and the quality of the renders can improve the research. The catalog being limited so far to 70 items creates a narrow data set for concrete determinations to be made. The data source being images rather than objects limits the materials and symbols that can be collected. 

Further Research

Technological follow-up is exploring more machine components such as DALL-E mega, Midjourney, or NightCafé. 

Methodological follow-up is improving the catalog quality and quantity, as elaborated upon above. 

Conceptual follow-up involves developing the prototypes into full-scale models. Along with the full-scale models would be further explorations in materials such as raffia, beads, and more.

 
 

Acknowledgements

Prof. Claudia Blümle, Christof Windgätter, Laurence Douny, Natalija Miodragovic, Nina Samuel, Emile de Visscher, and Alexandre Mballa-Ekobena

 

References

  1. Beumers, Erna, and Hans-Joachim Koloss. Kings of Africa: Art and Authority in Central Africa: Collection Museum FÜR völkerkunde Berlin. Maastricht: Foundation Kings of Africa, 1992.

  2. Clarke, Christa, and Rebecca Arkenberg. The Art of Africa: A Resource for Educators. New York: Metropolitan Museum of Art, 2006.

  3. Falgayrettes-Leveau, Christiane. Design En Afrique: S'asseoir, Se Coucher Et rêver. Paris: Musée Dapper, 2012.

  4. Geary, Christraud M., and Pierre Saint-Jean. Bamum. Milan: 5 continents, 2011.

  5. Geary, Christraud, and Lorenz Homberger. Cameroon: Art of the Kings. Zürich: Museum Rietberg, 2008.

  6. Gebauer, Paul. Art of Cameroon: With a Catalog of the Gebauer Collection of Cameroon Art at the Portland Art Museum and the Metropolitan Museum of Art. Portland: Portland Art Museum, 1979.

  7. LaGamma, Alisa. Genesis: Ideas of Origin in African Sculpture ; in Conjunction with the Exhibition Genesis: Ideas of Origin in African Sculpture, Held at the Metropolitan Museum of Art, New York, from November 19, 2002, to April 13, 2003. New York: Metropolitan Museum of Art, 2003.

  8. LaGamma, Alisa. Heroic Africans: Legendary Leaders, Iconic Sculptures ; Issued in Connection with an Exhibition Held Sept. 20, 2011-Jan. 29, 2012, Metropolitan Museum of Art, New York, and at the Rietberg Museum, Zürich, February 26-June 3, 2012. New York: Metropolitan Museum of Art, 2011.

  9. Mana, Haman, and Mireille Bisseck. Rois Et Royaumes Bamiléké. Les Éditions du Schabel, 2010.

  10. Tishman, Ruth, Paul Tishman, and Susan Vogel. For Spirits and Kings: African Art from the Paul and Ruth Tishman Collection. New York:
    Metropolitan museum of art, 1981.

  11. Webb, Virginia-Lee. Perfect Documents Walker Evans and African Art, 1935. New York: Metropolitan Museum of Art, n.d.

  12. Smook, G. A. Handbook for Pulp & Paper Technologists: Peachtree Corners, GA: Tappi Press, 2016.

 

Appendix

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By Maxime Mballa-Tagny.

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